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''Curse of Enchantia'' is a graphic adventure game developed and released by the British video game company Core Design for the PC DOS and Amiga in 1992. The game tells the comic fantasy story of Brad, a teenage boy from modern Earth who was magically abducted to the world of Enchantia by an evil witch queen. Brad needs to escape and take on the forces of darkness to find a way back to his own dimension. ''Curse of Enchantia'' was Core Design's first attempt in the adventure genre as they set up to compete with LucasArts and Sierra On-Line. The game features several highly unconventional and controversial game mechanics and design choices for an adventure title from that era, including having many simple action game style sequences and being practically devoid of in-game text and conversations. Nevertheless, ''Curse'' was generally well received upon its release, especially by the Amiga magazines, where the game's graphics and animation received particular praise even as its illogical puzzles and unusual design choices were often criticized. A direct sequel was briefly planned but eventually turned into a spiritual successor game titled ''Universe'' and released in 1994. == Gameplay == ''Curse of Enchantia'' uses a point and click user interface, similar to the ''King's Quest'' series.〔 The player character is commanded with an icon based control bar that is accessible by pressing the right mouse button, which also pauses the game. The control bar features seven main actions: inventory, pick up/take, manipulate/use (opening up a sub-menu with eight further actions: unlock, insert, push/pull, eat, wear, throw, give and combine), look, talk (only either "Help!" or "Hi!"), attack, and jump. Usually, the protagonist has to stand in the immediate vicinity to the game's objects and characters, which then appear as icons in a separate bar, in order to interact with them. A joystick or computer keyboard input can also be used.〔 DDF/Kate, "Bradley und die Hexe". ''ASM'' 8/1992.〕〔''Curse of Enchantia'' game manual by Robert Toone and Kevin Norburn.〕 The game does not feature text-based object descriptions or conversations, as its few short scenes of rudimentary communication with friendly non-player characters use only a minimalist system of pictograms in comic book-style speech balloons, usually displaying the objects that the characters need to be delivered. Instead, the game features several action-style sequences, like dodging hazards or timing the use of items. However, the character is never at risk of dying, being effectively 'immortal' no matter the dangers,〔 and thus every such task can be repeated until successfully completed, risking only losing a few points from the score.〔 Objects of value, such as jewels and gold coins, can be collected throughout the game for a higher score.〔 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Curse of Enchantia」の詳細全文を読む スポンサード リンク
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